This project is a Vr test running on Unreal engine 4.27 , this is not a game its more like a prototype of what i could have been
Conception
i love making VR game on unreal so when my school organised week of VR developpement only it make my day
how it Work
By pressing index and inch you can summon a red line that listen to the shape you are making and if it recognise The game make a projectile spawn out p=of the hand of the player (Look first GIF)
Other way to play is using hand gesture , by using hand recognistion provided by the occulus quest 2 you can get all the hand's bone in unreal engine and by this fact you can verify if all the bones are making a gesture beforehand recorded like the scyzzor or the gun gesture featured in the other gif
What i learned
- using Unreal engine In VR
- VR developpement
- Use Of data Asset
- BP save
- Custom class
- saving data in play mode that persist in editor
- Software integration in occulus Quest 2