This game was made in less than 4 days in Unreal Engine during a game jame with "on/off" as theme. Everything revolves around a shader to "light up" the terrain with a dynamic mask, which can also alter color based on world position.
Conception
Me and Julien Durand a Tech artist from an other class teamed Up for the project originally we were going on an arcade game with a ping pong mechanic but instead we went through a nope of our teacher and then we started struggeling to fond a new idea an he came back with the prototype of the game were you can control light to show the way to follow by activating thing